This course will cover the basics of Dwarf Fortress, a free to play simulation/game. Widely recognized as very hard, this course aims to help make sense of the game.
- Lecture 0: Introduction to Dwarf Fortress and Class Details
A general introduction to Dwarf Fortress. Complete syllabus can be found here. List of resources included as well.
- Lecture 0.5: Installation
A quick guide to installing Dwarf Fortress with Phoebus' tileset. Instructions for Windows, Mac, Linux.
- Lecture 1: World Generation
Explaining main menu and options menu. Basic world generation. Different world parameters explained.
- Lecture 2a: Embarking
Lecture is split in 2 parts due to length. Explains basics of embark screen, including what each map means. Teaching about biomes, temperature, trees, plant life, and other important things to take in consideration during embarking. Quick descriptions of civilizations.
- Lecture 2b: Embarking II
Part 2 of 2 for embarking. Explanations of aquifers, metals, soil, flux stone on embark. Using the search function and recommended setup for searches. How to read search results and control the map screen.
- Lecutre 2.5: World Installation
Very important! Instructions on how to download the DF region we will be using for the rest of the class.
- Lecture 3a: Interface I
The first DF screen we see. Moving around the map and changing z-levels. Explanation of various symbols and alerts on main screen. Part 1 of submenu explanations.
- Lecture 3b: Interface II
Part 2 of submenu explanations: Designations, items states, orders, unit list, job menu, stockpiles, zones.
- Lecture 3c: Interface III
Final part of submenu explanations: View buildings, view rooms, view items in buildings, view unit (and it's submenus), nobles, status screen (and it's submenus: Animals, Kitchen, Stone, Stocks).
- Lecture 4
How labour experience works. Descriptions of all labour classes and most important sub-labours.
- Lecture 5: The Dwarvern Mind
Basis of happy/negative thoughts, dwarvern status screen and meanings of different sections, side note on vampires, dwarvern relationships, general notes before part 2 of class.
- Lecture 6: Gameplay I (Getting Started to Carpenter's Workshop)
The first gameplay lecture. Changing the labours of our starting dwarves, digging out the first portion of our fortress, how to create stockpiles, designating chopping wood and plant gathering, setting up a furniture stockpile, building carpenter's workshop, assigning tasks to a workshop.
- Lecture 7: Gameplay II (Stairway to Dining Room)
Gameplay lecture 2. Stairways, digging out food floor, food stockpile, food workshops( including fishery, kitchen, still), farm plot, planting plump helmets, placing tables and chairs, designating a dining room.
- Lecture 8: Gameplay III (Bedrooms to Stone Industry)
Digging out bedrooms, barrels, miscellaneous stockpile, refuse stockpile, placing beds, mining out stonework area, creating craftsdwarf's workshop and mason's workshop, brewing drinks, crafting things from the just-built workshops, designating specific bedrooms.
- Lecture 9: Gameplay IV
Migrant rooms, doors, building deconstruction, pastures, animal stockpiles, setting up the meat industry, editing stockpiles.
As long as you can use a keyboard, have a computer and an interent connection, you have everything you need. Relevant course materials will be posted as the course proceeds.
First off, there will be a blog/subreddit for this class. The subreddit can be found on the link "Class page". Blog posts will be posted on there. New material will be posted every 3 or 4 days, depending on my schedule and when I can get the lectures together.
The course will cover everything a beginner will need to know in Dwarf Fortress, from world to generation. For a complete syllabus, please see the Introduction lecture posted.
I have been playing Dwarf Fortress for over a year. I have had many successful fortresses and am ready to teach any who want to learn!